Getting Started
Learn how to run your first InSpectres session.
Before You Start
Make sure you have InSpectres installed and Foundry running with an active world. See Installation if you haven't set up yet.
Your First Session
Step 1: Create the Franchise (Agency)
The Franchise is your investigation agency — the organization your agents work for.
- In Foundry, click Create Actor
- Choose type: Franchise
- Give it a name (e.g., "Echo Agency")
- Click Create
You'll see the Franchise sheet with these key fields:
- Name — Your agency's name
- Franchising Level — How established you are (1-5); higher = more resources
- Resources — How many agency resources you have (spend to add +1 die to agent rolls)
- Stress — Agency stress from failed missions; high stress reduces available resources
Step 2: Create Agent Characters
Agents are player characters — the paranormal investigators.
- Click Create Actor
- Choose type: Agent
- Give it a name (e.g., "Jordan Blake")
- Click Create
The Agent sheet shows:
- Skills — 6 skills (Cool, Guts, Psyche, Savvy, Weird, Tough), each rated 0-3 (higher = better)
- Stress — Current Stress level (0-6); at 6+, the agent is incapacitated and needs Recovery
- Recovery — If the agent is out of action, displays when they'll be available again
Step 3: Understand Skill Rolls
When an agent tries something risky, they roll a Skill Roll. The number of dice they roll is:
- Skill rating (0-3) + Franchise bonus (if helping, +1 die) − Stress penalty (1 die per point above 3)
Example: Agent with Cool 2, Franchise helping (+1), and Stress 2 → rolls 3 dice. Each die showing 4-6 is a Success; count them and compare to difficulty.
Step 4: Run a Mission
- Set the scene — Describe where the agents are and what they encounter
- Call for rolls — When agents try to do something risky:
- Click the relevant skill on their sheet
- Choose if franchise is helping
- Foundry rolls and displays results
- Interpret success/failure — Based on the dice, determine what happens
- Manage stress — Failed rolls often increase stress
See Mechanics for details on stress, recovery, and franchise operations.
Example: First Investigation
The agents are called to investigate strange sounds in an abandoned warehouse.
Guts check — Agent Jordan needs to stay calm approaching the source.
- Jordan has Guts 2
- Franchise is helping: +1
- Total: 3 dice
- Rolls: 3, 4, 6 → 2 successes ✓
Result: Jordan enters the warehouse carefully, staying composed. They notice footprints that might belong to the entity.
Key Concepts
Stress System
- Agents gain stress from failed rolls and dangerous situations
- At 6 stress, the agent is incapacitated and needs recovery time
- Recovery takes real-world days (controlled by the GM)
- Stress under 6 naturally decreases slowly over time
Franchise Resources
Your agency has limited resources (money, equipment, connections).
- Use resources to increase dice pools during rolls
- Resources refresh between missions
- Running out of resources creates mission pressure
Failure-Driven Play
In InSpectres, failure is interesting. Failed rolls don't just "fail" — they create complications:
- You succeed but at a cost
- You discover something unexpected
- Your stress increases and complicates later rolls
Next Steps
- Understand the full mechanics: Read Mechanics & Rules
- Troubleshoot issues: Check Troubleshooting
- Build your team: Create more agents and customize their skills
- Run your campaign: Use the chaos-driven mission system to create investigations on the fly
Tips
- Keep a mission log — Track what happened, what was discovered, unresolved threads
- Let failure surprise you — Don't plan too rigidly; let bad rolls create new directions
- Use franchise operations — Manage your agency between missions; it adds depth
- Talk to your players — InSpectres works best when everyone embraces the genre (paranormal comedy-horror)