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Agent Sheet

The Agent Sheet is the character sheet for player characters (paranormal investigators).

Overview

[Screenshot: Agent Sheet goes here]

The agent sheet shows everything about your investigator: skills (0-3 ratings), current Stress (0-6), Recovery status if out of action, and access to Skill Rolls.

Sections

Skills

Display of the six core skills. Each has a rating (0-3):

  • Cool — Composure under pressure, staying calm
  • Guts — Courage, pushing through fear
  • Psyche — Mental strength, resisting mind-affecting threats
  • Savvy — Streetsmarts, investigation skills
  • Weird — Understanding paranormal phenomena
  • Tough — Physical endurance, toughness

Clicking a skill initiates a skill roll (see Rolls, below).

Stress & Recovery

  • Stress — Current stress level (0-6)
    • 0-5: Normal play
    • 6+: Agent is incapacitated, needs recovery
  • Recovery Status — If agent is recovering:
    • Days remaining until back in action
    • Start date of recovery
    • Recovery clears automatically when deadline passes

Stats

Additional agent information:

  • Name — Agent name
  • Role — Type of investigator (e.g., field agent, analyst, specialist)
  • Notes — Freeform notes, personality, background

Making a Skill Roll

[Screenshot: Skill Dialog goes here]

To make a Skill Roll: Click a skill (Cool, Guts, Psyche, Savvy, Weird, or Tough). A dialog appears showing your Dice Pool and asking if the Franchise should help (adds +1 die, costs 1 Resource). Click "Roll" and Foundry displays the result in chat.

Interpret your result: Count successes (rolling 4-6 = 1 success). 0 successes = failure. 1-2 = marginal success (gain Stress). 3+ = clear success.

Understanding Your Dice Pool

Your dice pool = Skill + Franchise Help - Stress Penalty

Example:

  • Cool skill = 2
  • Franchise helping = +1
  • Stress = 4 (above 3, so -1 die)
  • Total: 2 + 1 - 1 = 2 dice

Interpreting Rolls

After rolling, check how many successes you got (4-6 = success):

  • 0 successes — Failure. You fail and complications arise.
  • 1-2 successes — Marginal success. You succeed but gain stress or face consequences.
  • 3+ successes — Good success. You succeed cleanly.

The GM decides the outcome based on the fiction and dice results.

Updating Stress

Stress increases when you:

  • Fail a roll — Usually 1 stress
  • Encounter something frightening — 1-2 stress depending on the situation
  • Lose resources or allies — Story-based, 1-2 stress

Stress naturally decreases very slowly (about 1 per mission) when you rest between investigations.

At 6+ stress, the agent is incapacitated and must recover (see Recovery System).

Recovery System

When Stress reaches 6+, the agent is incapacitated and needs Recovery: a wall-clock number of days before they can act again (set by the GM). During recovery, the agent is out of action; other agents handle the mission.

Recovery fields:

  • recoveryStartedAt — The day recovery began
  • daysOutOfAction — How many days until the agent is ready

Recovery clears automatically when the GM advances the calendar past the deadline. The agent's stress resets to 0 and they rejoin the team.

Tips

  • Embrace stress — Stress is interesting. Don't try to avoid it; let it shape your investigation approach
  • Use franchise help wisely — You only have so many resources. Spend them when you need them
  • Communicate with your GM — If a roll outcome is unclear, ask for clarification
  • Roleplay consequences — When you gain stress, show it in how your character acts

Troubleshooting

"Roll button not working"

  • Refresh the browser (F5)
  • Check browser console (F12) for errors
  • Try a different browser

"Stress doesn't match recovery status"

  • Verify recoveryStartedAt and daysOutOfAction are set
  • Check that currentDay has advanced past the recovery deadline
  • Manually clear recovery fields if stuck: set both to 0 or empty

"Dice pool size seems wrong"

Count: Skill + Franchise Bonus - (Stress Above 3) = Total Dice

If it doesn't match, check each component:

  • Skill level correct?
  • Franchise actually helping (check franchise sheet)?
  • Stress penalty applied correctly?

More questions? See Troubleshooting or open an issue on GitHub.